Technical Artist (Rigger)

· Sleman, DI Yogyakarta
Employment Type Contractor
Minimum Experience Mid-level

Come join us! We are a fast growing and well-funded U.S. based startup in Seattle, Washington with teams in Vancouver, Canada, Singapore and a growing office in Yogyakarta in Indonesia. Founded by industry veterans from EA, LucasArts, and EpicGames, who built the online backends for well-known titles and platforms such as EA Origin, FIFA,, UnrealEngine, Fortnite, Paragon and UnrealTournament. Our company develops technology for the major well known online game studios and publishers across the USA, Europe, and the world. 

Our Mission

We are building the next generation of a scalable online backend platform for AAA  games that includes the fully licensable source code as well as offering specialized engineers to customize the code for a studio's game so they can focus on making their game fun. 

While many games can use off the shelf solutions and inject simple logic into a closed source backend platforms, we believe this leads to overly complex logic that pushes logic on to the game client which is harder to update quickly. For this reason, we believe that having the full source code and development resources to tailor it to a specific game leads to a better player experience and is one of the core benefits of our platform. 

Compensation & Benefits

We offer you with Competitive salaries and other benefits: Relocation package, Private Insurance (family included and it's Cashless!), Full coverage BPJS Kes & TK, Flexy benefit, Periodic MCU, Sport activities (badminton, yoga, futsal and you can propose a new activity!),  Social activity (company outings, Accelebrate, knowledge sharing session), Food to keep your engine up and running (breakfast & Lunch, fruits and snacks every day, coffee brewing), Opportunities for overseas travel, etc.

Our Culture

We believe that the best companies are ones where employees are empowered to make decisions, obsess about what’s best for users, and are not afraid to make mistakes and learn from them. Our engineering culture is based on humility, openness to feedback and collaboration which we feel results in the best performing engineering teams and the most beneficial to everyone's growth.


Job Description


In this position, we are looking for someone who thinks both technically and creatively, loves animation and video games, and is keen to pursue a rewarding and enjoyable career in a highly sought after role. We expect you to understand the production rigs, able to share your own rigs and be meticulous when it comes to binding, hierarchies, naming conventions, and data. You will be directly reporting to the Rigging Director, study production rigs, and apply the learnings to new rigs for AAA games. Furthermore, all the work will be with models and animation guides to understand what's required and how to support it. Overall, You will apply your new skills to understand how the best rigs work in AAA games and film production, and understand how to build them to work efficiently in the engine.



  • Graduate with experience in scripting, animation and character rigging
  • Working knowledge of Autodesk Maya and Python
  • Interest/knowledge of "Next-Gen" characters and rigs
  • A love for bringing characters to life
  • Ability to apply technical solutions to creative problems and Vice Verse
  • Able to work independently with a high level of autonomy
  • Show a huge enthusiasm for learning and constant improvement


AccelByte Inc is an Equal Employment Opportunity Employer, all qualified candidates applicants will receive consideration for employment without regard to race, religion, gender, national origin, sexual orientation, marital status, age, or disability. Our culture is of innovation, inclusive, and we value our people the highest.

Please visit our career page for a complete listing of our open positions: 


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  • Location
    Sleman, DI Yogyakarta
  • Employment Type
  • Minimum Experience