Game Network Engineer (C++)

Engineering · Sleman, DI Yogyakarta
Department Engineering
Employment Type Full-Time
Minimum Experience Mid-level

raCome join us! We are a fast growing and well-funded U.S. based startup in Seattle, Washington with teams in Vancouver, Canada, Singapore and a growing office in Yogyakarta in Indonesia. Founded by industry veterans from EA, LucasArts, and EpicGames, who built the online backends for well-known titles and platforms such as EA Origin, FIFA,, UnrealEngine, Fortnite, Paragon and UnrealTournament. Our company develops technology for the major well known online game studios and publishers across the USA, Europe, and the world.

Our Mission

We are building the next generation of a scalable online backend platform for AAA  games that includes the fully licensable source code as well as offering specialized engineers to customize the code for a studio's game so they can focus on making their game fun. 

While many games can use off the shelf solutions and inject simple logic into a closed source backend platform, we believe this leads to overly complex logic that pushes logic on to the game client which is harder to update quickly. For this reason, we believe that having the full source code and development resources to tailor it to a specific game leads to better player experience and is one of the core benefits of our platform.

Job Description

You will work mainly with game studio clients to help design, build, and advise on system infrastructure for building, deploying, and monitoring products, while working closely with developers to ensure seamless integration with the current system. Some travel is required for this position to client locations.


  • 3+ years in writing C/C++.
  • Degree in Computer Science or equivalent experience
  • Prior experience developing C++ apps/games
  • Solid understanding of low-level architecture
  • Solid troubleshooting skills
  • Strong computer science and engineering background
  • Forward-thinking and up to date on current and emerging architecture patterns
  • Able to work with clients under tight deadlines, on distributed teams with fluid requirements
  • Professional experience with C++, UE4 or Unity experience is a plus
  • Experience working on game network layer on a shipped game in the past
  • Experience with different types of networking implementations and understand their tradeoffs (p2p, dedicated servers, various topologies, UDP, TCP, etc)

Nice to Haves

  • Familiarity with latest game engines
  • AAA game studio experience
  • Knowledge about Linux
  • C++ experience to also develop clients libraries that consume web services 

AccelByte Inc is an Equal Employment Opportunity Employer, all qualified candidates applicants will receive consideration for employment without regard to race, religion, gender, national origin, sexual orientation, marital status, age, or disability. Our culture is of innovation, inclusive, and we value our people highest.

Please visit our career page for a complete listing of our open positions:

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  • Location
    Sleman, DI Yogyakarta
  • Department
  • Employment Type
  • Minimum Experience