Full Stack Engineer (Vancouver / Seattle)

Engineering · Seattle, Washington
Department Engineering
Employment Type Full-Time
Minimum Experience Experienced

Come join us! We are a fast growing and well-funded U.S. based startup in Seattle, Washington with teams in Vancouver, Canada and Yogyakarta, Indonesia. Founded by industry veterans from EA, LucasArts, and EpicGames, who built the online backends for well-known titles and platforms such as EA Origin, FIFA, StarWars.com, UnrealEngine, Fortnite, Paragon and UnrealTournament. Our company develops technology for the major well known online game studios and publishers across the USA, Europe, and the world. 


Our Mission


We are game industry veterans with years of experience building and operating live systems and tools. As a rapidly growing startup with teams around the world, we craft technology solutions to serve game studios who are making the next generation of games. 


We are looking for a Full Stack Engineer to join our team to build and grow our exciting new offering, AccelByte Blackbox. Blackbox is designed to be an essential toolbox for any serious game developer. It provides a 360 view on the game by combining crash reporting, performance analytics, build quality and binary distribution into one toolbox. With Blackbox, developers and publishers can get visibility into the health and quality of the game like no other. Blackbox is in alpha stage, and used by some of the best AAA studios in the world. Blackbox is also an Epic MegaGrants winner. 


Our Culture


We believe that the best companies are ones where employees are empowered to make decisions, obsess about what’s best for users, and are not afraid to make mistakes and learn from them. Our culture is based on humility, openness to feedback and collaboration.


Job Description


As a Full Stack Engineer in BlackBox, you will work with our global team to design, build and maintain features for BlackBox.  You will be driving the end to end technical solution - from the client SDK, to the web frontend, to the microservices backend, all the way to the cloud deployment strategy. You will work closely with the product manager to deliver the best product in tooling and enable studios to create better games. You will be troubleshooting production issues when it arises, collaborating with the other team members to drive for a resolution in a timely manner.

Teamwork, making dreams work!


Requirements


  • Degree in Computer Science or equivalent experience
  • Experience in communicating with Clients
  • 3 Years+ experience using C++ (Experienced in C++17 and OOP)
  • 3 years+ experience using Golang (this one is highly required)
  • Familiar with CMake
  • Familiar with REST API
  • Familiar with PostgresDB SQL
  • Familiar with Windows and Linux Operating System.
  • Experience working with microservices architecture.
  • Experience using Kubernetes, Docker, AWS
  • Able to plan, monitor, and manage our infrastructure in AWS
  • Familiar with Terraform.
  • Able to create a script to improve our pipeline.
  • Ability to debug and investigate the issue on a large cluster microservices.


Nice to Haves


  • Experience in React Native.
  • Experience using ReactJS and/or Typescript
  • Experience in the Game Industry is a plus
  • Knowledge in Rendering is a plus
  • Knowledge in Game Console Development is a plus
  • Experience in working with Windows nodes with Kubernetes is a plus
  • Experience in manage multiple clusters is a plus


Thank You

Your application was submitted successfully.

  • Location
    Seattle, Washington
  • Department
    Engineering
  • Employment Type
    Full-Time
  • Minimum Experience
    Experienced